PROBLEM G
How to build a prison cell
Step 1: Choose a prim by right clicking on the ground and choose build, then choose a prim. For this project, I chose a cube prim.
Step 2: Stretch the prim to desired size by right clicking on the prim, choose edit and then make sure that Stretch is chosen. Stretch the prim by using the mouse on the little blocks of color that surround the prim by dragging them outwards.
Step 3: Apply a Texture by clicking on the prim, choose edit, then the Texture tab and finally the library folder and choose a texture to apply to the prim. I chose the Rock-Granite texture in the Rock folder and the VGMetalWindowBars1119 texture in the Trash folder.
Step 4: Apply color by right clicking on the prim, click edit, click on the Texture tab and then click inside the color box and choose a color. I chose a shade of grey.
Step 5: Name the prim by right clicking on the prim, choose edit, then in the General tab name the prim. I named the prim Prison Cell.
Step 6: To duplicate a prim, click on the inventory folder, then the Object folder, then find the prim named Prison Cell. Now click on the prim and drag it out onto the screen.
Step 7: To apply the Phantom technique, right click on the prim, choose edit, then the Object tab and then check the box in front of the word Phantom.
Step 8: To apply the Taper technique, right click on the prim, choose edit, choose the Object tab and then taper. Click the up and down arrows to apply the desired amount of taper. I applied this technique to the cell door.
Step 9: To apply the Transparency technique, right click on the prim, choose edit, choose the Object tab and then transparency. Click the up and down arrows to apply the desired amount of transparency. I applied this technique to the roof of the cell so that it was 20% transparent.
Step 10: Line up the prims by right clicking on each of the prims separately, choose edit, and then make sure the Move option is checked. Then drag each piece of the cell by using the mouse and arrow keys to drag each piece into place.
Step 11: To link the individual pieces of the cell, right click on one of the pieces, then press the Shift key while clicking on the remaining pieces with the mouse. Each piece will now be highlighted in yellow. Press the CTRL key and the letter L at the same time. Now each piece is linked to form one object. You'll notice that one of the pieces is highlighted in blue. This piece is now the root prim.
Step 12: To apply the Full Bright technique, right click on the prim, choose edit, choose the texture tab and then check the box in front of full bright.
Step 13: Click on the Inventory folder, then Scripts folder and double click on the hovering text script. Change the text between the ("" "") to the name of the problem which is Prison Cell - Problem G. You should now see this text hovering above the Prison Cell.
PROBLEM A
How to build a line of chain links
Step 1: Choose a prim by right clicking on the ground and choose build, then choose a prim. For this project, I chose a Ring prim.
Step 2: Stretch the prim to desired size by right clicking on the prim, choose edit and then make sure that Stretch is chosen. Stretch the prim by using the mouse on the little blocks of color that surround the prim by dragging them outwards.
Step 3: Apply a Texture by clicking on the prim, choose edit, then the Texture tab and finally the library folder and choose a texture to apply to the prim. I chose the NW Coastal texture in the Rock folder.
Step 4: Apply color by right clicking on the prim, click edit, click on the Texture tab and then click inside the color box and choose a color. I chose a shade of grey.
Step 5: Name the prim by right clicking on the prim, choose edit, then in the General tab name the prim. I named the prim Chain Links.
Step 6: To duplicate a prim, click on the inventory folder, then the Object folder, then find the prim named Chainlinks. Now click on the prim and drag it out onto the screen.
Step 7: Line up the prims by right clicking on each of the prims separately, choose edit, and then make sure the Move option is checked. Then drag each piece of the cell by using the mouse and arrow keys to drag each piece into place.
Step 8: To change the position of the top chain link, right click on the prim, choose edit and then make sure that Rotate is enabled. click on the rotation and move this link to a horizontal position.
Step 9: To apply Path-cut to the top chain link, right click on the link, choose edit, choose the Object tab and then path-cut. Click the up and down arrows to apply the desired amount of path-cut.
Step 10: To link the individual pieces of the cell, right click on one of the pieces, then press the Shift key while clicking on the remaining pieces with the mouse. Each piece will now be highlighted in yellow. Press the CTRL key and the letter L at the same time. Now each piece is linked to form one object. You'll notice that one of the pieces is highlighted in blue. This piece is now the root prim.
Step 11: Click on the Inventory folder, then Scripts folder and double click on the hovering text script. Change the text between the ("" "") to the name of the problem which is Chain Links - Problem A. You should now see this text hovering above the chain links.
Here is the finished piece:
PROBLEM B
How to build a pair of handcuffs
Step 1: Choose a prim by right clicking on the ground and choose build, then choose a prim. For this project, I chose a Torus prim.
Step 2: Stretch the prim to desired size by right clicking on the prim, choose edit and then make sure that Stretch is chosen. Stretch the prim by using the mouse on the little blocks of color that surround the prim by dragging them outwards.
Step 3: Apply a Texture by clicking on the prim, choose edit, then the Texture tab and finally the library folder and choose a texture to apply to the prim. I chose the Steel Plate texture in the Miscellaneous folder.
Step 4: Apply color by right clicking on the prim, click edit, click on the Texture tab and then click inside the color box and choose a color. I chose a shade of grey.
Step 5: To apply the Hollow technique, right click on the prim, choose edit, choose the Object tab and then taper. Click the up and down arrows to apply the desired amount of hollow.
Step 6: Name the prim by right clicking on the prim, choose edit, then in the General tab name the prim. I named the prim Handcuffs.
Step 7: To duplicate a prim, click on the inventory folder, then the Object folder, then find the prim named Handcuffs. Now click on the prim and drag it out onto the screen.
Step 8: Line up the prims by right clicking on each of the prims separately, choose edit, and then make sure the Move option is checked. Then drag each piece of the cell by using the mouse and arrow keys to drag each piece into place.
Step 9: To link the individual pieces of the cell, right click on one of the pieces, then press the Shift key while clicking on the remaining pieces with the mouse. Each piece will now be highlighted in yellow. Press the CTRL key and the letter L at the same time. Now each piece is linked to form one object. You'll notice that one of the pieces is highlighted in blue. This piece is now the root prim.
Step 10: Click on the Inventory folder, then Scripts folder and double click on the hovering text script. Change the text between the ("" "") to the name of the problem which is Handcuffs-Problem B. You should now see this text hovering above the handcuffs.
Here is the finished piece:
PROBLEM C
How to build a Metal Pipe
Step 1: Choose a prim by right clicking on the ground and choose build, then choose a prim. For this project, I chose a Cylinder prim.
Step 2: Stretch the prim to desired size by right clicking on the prim, choose edit and then make sure that Stretch is chosen. Stretch the prim by using the mouse on the little blocks of color that surround the prim by dragging them outwards.
Step 3: Apply color by right clicking on the prim, click edit, click on the Texture tab and then click inside the color box and choose a color. I chose black.
Step 4: To apply the Hollow technique, right click on the prim, choose edit, choose the Object tab and then taper. Click the up and down arrows to apply the desired amount of hollow.
Step 5: To apply the Transparency technique, right click on the prim, choose edit, choose the Object tab and then taper. Click the up and down arrows to apply the desired amount of taper. I applied this technique to the roof of the cell so that it would appear 50% transparent.
Step 6: Click on the Inventory folder, then Scripts folder and double click on the hovering text script. Change the text between the ("" "") to the name of the problem which is Metal Pipe-Problem C. You should now see this text hovering above the metal pipe.
Here is the finished piece:
PROBLEM D
How to build a Radio
Step 1: Choose a prim by right clicking on the ground and choose build, then choose a prim. For this project, I chose a Cube and Hemisphere prims.
Step 2: Stretch the prim to desired size by right clicking on the prim, choose edit and then make sure that Stretch is chosen. Stretch the prim by using the mouse on the little blocks of color that surround the prim by dragging them outwards.
Step 3: Apply a Texture by clicking on the prim, choose edit, then the Texture tab and finally the library folder and choose a texture to apply to the prim. I chose the Bumps texture in the Miscellaneous folder.
Step 4: Apply color by right clicking on the prim, click edit, click on the Texture tab and then click inside the color box and choose a color. I chose black and a shade of grey.
Step 5: To apply the Taper technique, right click on the prim, choose edit, choose the Object tab and then taper. Click the up and down arrows to apply the desired amount of taper.
Step 6: To apply the full bright technique, right click on the prim, choose edit, choose the texture tab and then check the box in front of full bright.
Step 7: Line up the parts of the radio by right clicking on each of the prims separately, choose edit, and then make sure the Move option is checked. Then drag each piece of the cell by using the mouse and arrow keys to drag each piece into place.
Step 8: To link the individual pieces of the cell, right click on one of the pieces, then press the Shift key while clicking on the remaining pieces with the mouse. Each piece will now be highlighted in yellow. Press the CTRL key and the letter L at the same time. Now each piece is linked to form one object. You'll notice that one of the pieces is highlighted in blue. This piece is now the root prim.
Step 9: Click on the Inventory folder, then Scripts folder and double click on the hovering text script. Change the text between the ("" "") to the name of the problem which is Radio-Problem D. You should now see this text hovering above the radio.
Here is the finished piece:
PROBLEM E
How to build a Gun
Step 1: Choose a prim by right clicking on the ground and choose build, then choose a prim. For this project, I chose a Cube , Ring and Cylinder prims.
Step 2: Stretch the prim to desired size by right clicking on the prim, choose edit and then make sure that Stretch is chosen. Stretch the prim by using the mouse on the little blocks of color that surround the prim by dragging them outwards.
Step 3: Apply a Texture by clicking on the prim, choose edit, then the Texture tab and finally the library folder and choose a texture to apply to the prim. I chose the Steel Plate texture in the Miscellaneous folder.
Step 4: Apply color by right clicking on the prim, click edit, click on the Texture tab and then click inside the color box and choose a color. I chose black.
Step 5: To apply the Top Shear technique, right click on the prim, choose edit, choose the Object tab and then taper. Click the up and down arrows to apply the desired amount of top shear.
Step 6: To enable the avatar to walk through the gun, right click on the gun, choose edit, choose the Object tab and then check the box in front of Phantom.
Step 7: To apply the Path-Cut technique, right click on the prim, choose edit, choose the Object tab and then taper. Click the up and down arrows to apply the desired amount of path-cut.
Step 8: Line up the parts of the gun by right clicking on each of the prims separately, choose edit, and then make sure the Move option is checked. Then drag each piece of the cell by using the mouse and arrow keys to drag each piece into place.
Step 9: To link the individual pieces of the cell, right click on one of the pieces, then press the Shift key while clicking on the remaining pieces with the mouse. Each piece will now be highlighted in yellow. Press the CTRL key and the letter L at the same time. Now each piece is linked to form one object. You'll notice that one of the pieces is highlighted in blue. This piece is now the root prim.
Step 10: Click on the Inventory folder, then Scripts folder and double click on the hovering text script. Change the text between the ("" "") to the name of the problem which is Gun-Problem E. You should now see this text hovering above the gun.
Here is the finished piece:
My complete exhibit

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